Haven't researched it but seems the next obvious option with the Ottomans and Mughals (India) in. Infantry and fortification based, but with the ability to create some gunpowder and cavalry units in later ages. Discussion about Age of Empires II: Definitive Edition II - Report a Bug As with any game, there are bound to be errors or issues which cause unanticipated or unexpected results while you’re playing.
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Inca: As a European-style civ with some native trappings more than a purely American civ, with equivalents to the Outpost (Tambo), Fort (Pucara), and Factory (Acllahuasi). Age of Empires II: Definitive Edition for PC is the twentieth anniversary re-release of the real time strategy game which retains all the charm and popularity of the original release, but combines it with twenty years’ worth of improvements to the gaming world: ultra-high definition graphics, vastly improved gameplay and visuals and four new civilisations as well as a new single-player. If non-European civilizations are added, I'm only interested in: Great fortifications, archers, navy, (with unique upgradable galleys (not caravels) and able to spam ships either by reducing costs or building speed), and economy, but average/bad at everything else military so they become ally, native, and mercenary dependent in later ages. Venice: Not Italy because they'd have to make up a flag and Venice was the only Italian state that mattered after 1500 anyway. Great heavy and light cavalry, poor economy especially in the late game. Poland: Basically European Sioux, but with forts and artillery. Sweden: Strong but population expensive units, good siege and mercenaries, bad cavalry and fortifications, galleys instead of caravels and some sort of "supergalley" as unique final ship instead of the frigate (turuma, hemema, etc type ships). Like I said in a previous thread, for me: